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Cartography Shop 2.0
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by Joshua 'H A L O' Klint
halo9@planetquake.com

space - saves collision file and exports a single .asc file (maps/untitled.xxx)
c - 2D/3D view
shift - switch 2D perspective
left-click - draw, move, scale objects
right-click - select available objects

There is no object selection, although the old CShop had it, and it wouldn't be hard to add in.

I recommend 3D Exploration for viewing and converting the files.  The files must be textured in 3DSMax, or another modelling program.  The .asc file appears rotated strangely, but if you convert it to an .x and load it into your program, it will be just as you constructed it in the editor.

If you want to stop and finish the map later, save the map, then put any map objects you want in the 'CShop/temp' folder.  Open the editor and the objects will be loaded for you, so you can see where to start the next room.

This isn't really finished, but I came across some new methods that make this editor unnecessary.  Wedges aren't really counted as objects, and aren't drawn or saved to the exported model file, but it could be added in pretty easily.